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Ziggurat8/17/2023 1 Monsters from Gehenna, with a minor bonus of brimstone fiends and balrugs.1 Monsters from Cocytus, with a minor bonus of ice fiends and blizzard demons.Notably, this includes starcursed masses, lurking horrors, and wretched stars. X Monsters from the Abyss, plus a tiny chance of corrupters.D Monsters from the Crypt, with bonus bone dragons, ancient liches, revenants, and curse skulls, plus profane servitors.L Monsters from the Vaults, plus titans, golden dragons, and ancient liches with depth-dependent priority.Notably, this includes acid blobs, floating eyes, and eyes of draining. J Monsters from the Slime Pits (with loot inside a level-end-dividing room behind a door).l Monster from the Swamp with bonus hydrae and swamp dragons, and depth-dependent priority for tentacled monstrosities and shambling mangroves, plus rare golden dragons, green deaths and death drakes.N Monsters from the Snake Pit, with bonus guardian serpents and nagarajas, plus depth-dependent priority for quicksilver dragons.y Monsters from the Spider's Nest with bonus ghost moths, hornets and orb spiders.m Monsters from the Shoals, with bonus merfolk aquamancers, merfolk javelineers, merfolk impalers, and water nymphs.e Monsters from the Elven Halls, with bonus deep elf high priests, deep elf blademasters, deep elf master archers, deep elf annihilators, and deep elf demonologists.o Monsters from the Orcish Mines, with bonus orc warlords, orc high priests, orc sorcerers, and stone giants, plus iron trolls and depth-dependent priority for moths of wrath.Y Monsters from the Lair, plus catoblepas, dire elephants, hellephants, spriggan druids, and caustic shrikes.Lair, Shoals, and the Hells all have 50% chance of the normal chance to spawn. Unless mentioned otherwise, the chance for any given set is (approx.) 5.89% for Zig:1-7, 5.56% for Zig:8-13, and 5.54% for Zig:14-27. Summoned creatures cannot follow the player through a Ziggurat portal or stairway. Any new portal encountered or created leads to the first floor of a fresh Ziggurat. Once one has left a Ziggurat, the portal turns into an empty arch and may not be reentered. Clearing one ziggurat will also stop the Zot clock for the rest of the game. exiting from its 27th floor), all subsequent Ziggurats will become significantly more difficult. If the player should clear a Ziggurat successfully (i.e. A figurine of a ziggurat can be found in the bottom of the Tomb, and at the last level of every Ziggurat. One Ziggurat portal is guaranteed to generate somewhere in the Depths. These are often purely cosmetic, but occasionally ramp up the difficulty of the floor significantly an orange crystal statue or oklob plant cluster is no laughing matter. The deeper you go, the more dangerous it becomes deeper floors will have a greater ratio of powerful monsters to weak ones, may generate all monsters awake and wandering (0% chance for Zig:1-4, 100% chance for Zig 25-27).Įach floor may also contain a central clump of dungeon features. Most are sets of monsters that would be generated in a particular branch, but some are ad-hoc. On early floors, you'll face two or three, but the number of opponents rises dramatically as you descend, pitting you against massive hordes by the time you reach the deepest levels. There, you will find large amounts of treasure, including armour, jewellery, valuable potions (many of which are potions of experience), manuals, and many other wonderful things, as well as one set of stairs going further down and two portals leading out of the Ziggurat.Įach floor of a Ziggurat contains a number of monsters of a particular theme. The entrance to each floor closes as soon you walk through it the only way out is at the opposite end of the floor. Each Ziggurat has 27 oval- or cross-shaped floors, with each floor growing in size as you go down, containing increasingly more monsters of higher difficulty. Ziggurats are the most dangerous, unpredictable, and lucrative branches in the game. Each time a ziggurat is conquered by exiting it from the final floor, subsequent ziggurats will become increasingly dangerous and lucrative. Such an item is also said to be found at the bottom of the Tomb of the Ancients. Tales tell of an magical item found at the bottom of each ziggurat, granting access to a new ziggurat in turn. One ziggurat is guaranteed in the Depths. While a portal to safety will be present on every level, once left, a ziggurat cannot be re-entered. Beware, for a ziggurat is not a place for the faint of heart: even the bravest and most skilled adventurers have met their ends in one. Version 0.28: This article may not be up to date for the latest stable release of Crawl.Ī ziggurat is a strange tower constructed of incrementally larger combat arenas, each containing greater wealth and even greater danger than the last.
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